To contact Giant Spacekat about an interview or review of any of their titles, email Press@Giantspacekat.com
"The game's battle system -- designed by Jenna Hoffstein -- is a combination of touchscreen-based quick time events and a more methodical turn-based system played by leaping around a small grid to avoid enemy fire and return it."
"A pocket-sized game that dreams big, ambitiously attempting to marry a complex narrative and fully drawn characters with pick-up-and-play accessibility."
"Giant Spacekat’s game captures everything I love about action/adventure films, classic sci-fi, and good storytelling—and puts it on display through a smart series of choices, reactions, events, and combat sequences."
Phone Arena - "Revolution 60 Hands On"
"Revolution 60's emphasis is found with its cinematic style story and intuitive gestures on the touchscreen. If you love a deep plot with that cinematic appeal, Revolution 60 might cut it for you."
Pocket Gamer - "Revolution 60"
"The protagonists feel like individuals, with their own quirks and backgrounds, from cool and clinical assassin Holiday to the perky Amelia. Their world is fully formed, with a sinister depiction of technology, and a geopolitical situation teetering on the brink."
"The controls are tight, fluid, and responsive, making the game super fun to play. The menu interface is quite intuitive as well, with all necessary data easily accessible and easy to read."
"The dialogue system is where players will make or break alliances - will they choose professional actions or will they ignore their orders and go rogue?"