Revolution 60 is a breakthrough game for iPad, using the strength of the touch interface to tell a short, intense story. It features gorgeous animations using the Unreal engine and has gameplay that is accessible to the casual iOS user. It is fully voice acted, starring anime legend Amanda Winn-Lee of Evangelion.

The game is a deliberate mixture of two games, Heavy Rain and Mass Effect. Players will control Holiday, a trained assassin using intuitive gestures with the touchscreen. They will make the decisions that will make her mission to N313 succeed or fail. Players will make moral choices and live with the consequences. Will they side with Minuete, the rogue commander hellbent on completing her mission? Or with Amelia, the engineer determined to figure out what went wrong?

Revolution 60. One choice changes everything. Available now on iOS, coming OCTOBER 2015 to PC!

Award Winning concept


Since it's release in July of 2014, Revolution 60 has won multiple awards, including Game of the Year.

interactive storytelling

Have your friends played Revolution 60? Chances are, you're going to have different endings. How you interact with your teammates will have huge implications in your mission outcome. This is the interactive movie we’ve been waiting for.

Intuitive Touch Controls

We believe that successful iOS games capitalize on the intimacy of the touch interface. In Revolution 60 you will swipe your way through combat, circle through the dialogue wheel and mimic actions you want your character to reflect.

emotional mechanics


In the future, an American orbital weapons platform has drifted off course, causing a diplomatic incident. A team of female special operatives must steal a space shuttle and stop the weapon from firing - but all is not as it seems. If you fail this mission, it will mean an all-out nuclear war.

Praise for Revolution 60

"Giant Spacekat’s “Revolution 60,” released in late July for iPhones and iPads, is a pocket-sized game that dreams big, ambitiously attempting to marry a complex narrative and fully drawn characters with pick-up-and-play accessibility." - LA Times

August 2014 - LA Times "Revolution 60: Sci-Fi game puts women at the front." 

"As I mentioned above, Revolution 60’s gameplay mixes a variety of different controls to make for a truly engaging experience: At any point, you may be asked to choose a conversation response, explore an area, fight a baddie on a giant grid, or think fast with multi-touch gestures." - Mac World

July 2014 - Mac World "Revolution 60 is the most ambitious game you'll play all year."

 "The game's battle system -- designed by Jenna Hoffstein -- is a combination of touchscreen-based quick time events and a more methodical turn-based system played by leaping around a small grid to avoid enemy fire and return it." - CNET

July 2014 - CNET "Revolution 60: A game by and about badass women."


Announcing our new division of children's games, Giant Spacekittens.

Giant Spacekittens was founded in the fall of 2014. After the successful launch of Giant Spacekat's first game Revolution 60, we turned our eyes to the ideas and dreams of other staff members.

Having a daughter at home now old enough and able to open her iPad and launch apps on her own, Amanda pitched a toddler game. Thinking that, rather than fight the inevitable, she'd find games for her. While she found a few gems, there were design elements in most toddler-aged games which she felt she could improve upon.

While that was the initial motivation behind Giant Spacekittens, the further we explored the world of marketing to kids, the more aggravated we became at how gendered we found it to be. We saw a need, echoed by a growing chorus of parents, of giving kids freedom of playspace and not forcing them into society's boxes.

Our philosophy when it comes to play time is, play with whatever catches your fancy, don't let anyone tell you it's not for you.

In keeping with Giant Spacekat's ideals of 'Stories for Everyone,' we wanted to make fun games with positive underlying messages. Our first game, Cupcake Crisis is built around a girl named Mia who loves to build things. We wanted to show that girls can enjoy, thrive, and love engineering and science, which unfortunately can be all too easily discouraged in day to day life.

Our mission, as our games library grows, is to entertain, teach and encourage little ones to explore their world and feel that it's limitless, because that's how it should be.


Giant Spacekittens is currently working on launching their first title, Cupcake Crisis on iOS.